Wednesday, November 28, 2012

Project Review

The six founders of our group, Crowdsourcing Collaborative Creativity, wanted to create a novel online.  Our goal was to have a solid and coherent plot, copy edited, and published on Amazon.com.  We didn't get that far, but we discovered and learned a lot in the process of the making.  We started by choosing a plot and assigning characters to each co-author.

Overview (Christina)
Our goal was to have a full-length, coherent, novel published on Amazon by the end of the semester. We started by choosing a plot and creating characters but the big idea of the project was to have as many collaborators as possible to help write the sections. We also included a virtual world in our plot, to bring the digital culture home. We obtained social proof from friends, professors, and other writers.

Story of the Project (Jason)
The project started out as just a few of us with a passion for creative writing who wanted to simplify the novel writing process so that it didn't place so much work on one author, making it easier to write a cohesive novel.  The challenge was to include as many people as possible while still maintaining a cohesiveness to it.  We set out to do it, and found it challenging but possible.  Six of us were able to come up with the characters and the outline (already a collaborative effort).  The actual writing was done by 20+ authors.  We were able to get about 30,000 words completed in just a few weeks.  This was a huge accomplishment.  With a few minor exceptions, it was pretty cohesive too.  Although we didn't manage to completely finish the novel we were able to get close enough to finish it in the near future.


Group Collaboration (Ashley)
Before we could send out invitations or advertise for collaboration on the novel, we had to do some collaboration of our own within the group.  We needed to decide on a plot and characters, develop the chapters, and then split those chapters into more detailed segments.  In order to accomplish all this, we used three main points of contact between our group members: Google Plus, our blog, and group meetings.

Our initial point of contact was Google Plus.  We used this as a tool to field ideas to one another, and it also a useful way to get immediate feedback from our peers.  As we moved deeper into the project we developed a blog to use as a base for our more developed ideas, such as our character and plot ideas.  Finally, to make final decisions and to settle on things such as a final plot and a timeline we had group meetings where we met face-to-face.


Public Collaboration (Rebecca)
We tried various ways of gathering participants. Early on Jason made a Youtube video trailer for the project and created a Facebook page which we invited people to join. We sent out emails to creative writing professors, writing groups and clubs, friends, and family. We had our project mentioned in the BYU English Department (I believe) newsletter. We visited classes and meetings to present our project and invite collaborators. We bothered our classmates and others we hoped to have join. At least one of the professors we contacted offered extra credit to the students who participated.

Tools (Heather)
We used multiple tools in the process of our project as we developed our ideas and created our product, Chaotic Connections. We began with a few google docs to get input and decide our story. Afterwards, we used a facebook page and blog, but that was still confusing. Finally, we created a website/wiki where we could inform the public as well as allow for submissions. We couldn’t do any of it without the tools offered by digital culture.


Feedback and Outcomes (Hillary)
One of our greatest challenges was creating a user-friendly site.  Many commented that our initial blog was a little confusing and too much was going on.  We then created a website with everything in one place.  We received more feedback, and learned that while the site was more helpful to those already committed to the project, it didn’t draw in newcomers.  This became one of our highest priorities; with the help of Dr. Gideon Burton, we added prezis that explained our basic ideas, plot, and characters.

Another problem was finding enough collaborators.  Although we tried to attract online writers through Facebook, our blog, and the site itself, most of our collaborators were people we personally contacted.  By the end of the semester, we had a large portion of the novel finished, but not enough to publish.  We will leave the site open, however, and we hope to publish it next semester.

Digital Culture
Our project was based on the ideas of online collaboration and open sourcing. We attempted to connect to our collaborators through different media - as mentioned above - and attempted to draw them in further through transmedia by creating profiles for characters and different ways to interact. We used social proof in every step as we tried to get popular votes for how our project would continue. Also, due to the collaboration, our entire project was user-generated content.

Tuesday, November 13, 2012

A short synopsis of our story


 Polly the covert agent was going about her daily life--infiltrating threatening organizations, gathering information, and reporting back to her team. Then she was assigned to the case of Dr. Herron, who is known to have hacked into the hugely popular and virtual reality game (a game you can completely immerse yourself in if you have the equipment and the desire). The case isn't the easiest she's ever been handed and her life is further complicated by her two crushes: one crush on the leader of her team (Grant) and the other on a guy she's met through the virtual reality game (James).

The investigation proceeds slowly. Then one day something Dr. Herron says something so very similar to something James had said, and suddenly she knows that they are the same person. She confronts him. Her team arrives (they'd been listening in without her even being aware of it). There's a struggle and Grant is thrown into the virtual reality and a computer virus that Dr. Herron had made years ago and was in the process of disabling kicks in throughout the system and everyone in the virtual reality is stuck there.

Polly and the most tech-oriented member of the team, Micro, enter the game to find the glitches on that side, as Dr. Herron and the other members of the team work from outside of the game to finish disabling the virus. They succeed and everyone lives happily ever after (except Grant, who doesn't make it out of the virtual reality).

Wednesday, October 17, 2012

Tuesday, October 16, 2012

Outlines

Prologue: Heather
1. Jason
2. Jason
3. Ashley
4. Christina
5. Rebecca
6. Hillary
7. Christina
8. Ashley
9. Hillary
10. Hillary
11. Jason
12. Rebecca
12. Ashley
Meanwhile: Christina

Lets get these done by Wednesday night. I'll work on the prezi for then as well.

Updated Proposal

Here is the updated and revised proposal for Project CCC.

1. Project Title: Project CCC

We also have finalized the name of our collaborative novel: Chaotic Connections--Because none of us is as smart as all of us.
2. Description: We are attempting to create a novel from the ideas of many, following the ideas of crowdsourcing from our digital age. As a group, we will write detailed outlines of each chapter, and then we will crowdsource segments, or scenes, from each chapter to other creative writers.  In order to maintain the cohesiveness of the novel, the writers will send their scenes to the chapter developers for review, and the chapter developers will send the chapters to Ashley Barnes for final voice and grammar edits. Our timeline is as follows:



  • Oct 20-Administrators must have basic section outlines finished, get the google doc link out to general public writers.
    Nov 1-Have the 1st draft done (that means all sections posted on the google doc).  Begin revision #1
    Nov 8-Have 2nd draft done.  Begin revision #2 (as necessary)
    Nov 15-Have 3rd draft done.  The novel will then be closed to the general public.  Administrators look over and revise according to assigned sections.
    Nov 21-Ashley begins continuity edits.
    Nov 26-Begin grammar edits.
    Nov 30-Novel must be done (editing complete).
    Dec 5-Novel must be done and published (Amazon.com, Barnes and Noble).  Present to class.
3. Project Members: Heather Andersen, Jason Hamilton, Hillary Ulmer, Christina Holt, Rebecca Ricks, and Ashley Barnes
Jake Cannon has offered to help with editing
4. Social Proof:

  • Evidence of informal social proof: We've set up a facebook page, which is open to everyone. We have proof that the idea is appealing to many: Jason HamiltonHeather Anderson, andAlexandra Crafton have all posted on Google+ about collaborative writing with a great deal of feedback. 
  • Evidence of outside social proof: We have contacted professors and writers from the area (one creative writing group and a few BYU professors more particularly). Chris Crowe, a professor at BYU, has expressed interest in our project and is willing to offer further feedback. Kai Fierle-Hedrick is a woman on Google+ who works at Free Arts NYC as an educator. She works to promote collaborative creative practices to help at risk youth, and we plan to refer to her when we have more of our book. Emily Dyer, a creative writing teacher at BYU, is also excited about this project and will watch us on the way.  Heather Anderson and Hillary Ulmer will be contacting Emily Dyer to see if we can reach out to her class as a basis for the writers of the scenes.  The rest of the group will also announce the project in our English classes and various clubs (such as YPublish and Quark) to find more interested writers.  Jason Hamilton has also spoken to Shawn Speakman, an author and writer for Suvudu.com, who is interested in the project.  Jason also has connections at the Provo Library, and he will be using the connection to reach out to other authors for their input.
  • Annotated list of potential sources of further social proof: Webook.com is one source where authors can share what they are writing and receive feedback; Our Facebook page, again, will also function as a way for other writers to give input.  We will also use the Facebook page to promote the book. We will be working with Amazon.com, and possibly other online bookstores such as Barnes & Noble, when the book is close to completion in order to have it published. 
5. Literature Review:
  • Links to blog posts exploring the topic from group members: Rebecca RicksHillary UlmerJason Hamilton, Ashley Barnes, and Heather Anderson have all posted regarding the topic. 
  • At least three books that establish the relevance and importance of the topic:  Marriage of Minds: Collaborative Fiction Writing; "Collaborative storytelling experiences in social media: Influence of peer-assistance mechanisms," an article by Liu, Chen-Chung et al (Discusses how much easier collaborative creative fiction is if you use hypermedia instead of a linear form); more to come...
6. Literary Component: 
  • Jane Austen's Northanger Abbey (Heather Anderson): This book would provided the catalyst for our video game plot, but more importantly, it relates to identities and how media changes perceptions 
  • The Future of Us (Hillary): This was written as a collaborative work by two authors, and while ours will be done in a different format, we are drawing on this tradition of collaborative creative writing. 
7. Formats and Audiences: Throughout the writing process we will be using a google doc for our writers to use.  All of the scenes will be written on the same google doc, so that all the writers can read previous scenes.  This will further help the revision process and the continuity problem.  We plan to publish our completed project on Amazon.com, making it available to anyone who is interested. We may charge up to $0.99 to purchase it, but large pieces will be available for free via our facebook page and this blog. 
8. Success Criteria: Our main goal is to successfully complete and publish a book which we have all contributed to; however, we hope to have at least one sale on Amazon from someone who has no relation to the members of our group.

9. Product: The story will be available for a public audience at all stages of production.  All of the character bios will be posted as separate pages on the project blog.  We have posted our final here, and we will also be posting more detailed chapter outlines on the blog.  The final product will be published on at least one electronic book seller's website, using self-publishing methods such as Kindle Direct Publishing with Amazon.com.

Monday, October 15, 2012

Chapter 2 Full Scene Outline

I've put up a link to the google doc overhead, which has several tabs, one of them is the outline tab and you'll notice that I've already filled out the chapter 2 sections.  This is roughly what it should look like.  Here's what I put:

Segment 1
-Harry the bar man watches the special ops team enter the bar (he doesn't know who they are)
-He thinks to himself about how close they all seem, and that they must be celebrating
-He asks them what they want and a beautiful girl (Angelina) tells him what they'll have.
-Harry gets what they need, and hands it to them
-Harry overhears them talking about why they're celebrating and is curious but decides to ignore it.

Segment 2
-Micro gets talking about some nerdy new product that came out, and people start hushing him up Angelina especially
-Jared sits and drinks his drink quietly, while listening to Angelina talk...and talk
-Polly moves over to Grant and flirts with him subtly but he doesn't notice
-Grant begins to tell her about a man called Dr. Herron, that they've been searching for Herron for years; they don’t know what he’s planning, but he’s a hacker who shows up every now and then online, getting into copyrighted work and stealing codes.
-He mentiones that they've finally tracked him to an address.

Segment 3
-Micro comes into the conversation and explains how they found Dr. Herron, much to the annoyance of Grant who wants Micro to shut up so he can talk more personally with Polly
-Micro expresses his admiration for a hacker like Dr. Herron
-Polly politely redirects Micro to the bar for another drink to distract him
-Grant has a “moment” with Polly where he says something flattering about her abilities, and she takes it as a come on.
-Grant asks her to go to the address to find out more about Dr. Herron.
-The night goes on, as Harry the bartender continues to wash glasses and serve drinks.